Hyper Kinetic Fastball
A downloadable game for Windows
Made during the 7dfps jam.
Hyper Kinetic Fastball is a competitive multiplayer dodgeball deathmatch game. Like Quake meets high school gym class meets ducks. Perfect for movement players who hit silenthops p100.
How to play
HKF is a deathmatch dodgeball game.
You score points by hitting your opponents with dodgeballs. First to reach the point threshold wins.
Crouch on slopes to slide off.
Crouch and jump to longjump.
You can rebind your in-game controls by editing the JSON file that opens when you click Settings in the main menu. By default, controls are as follows:
- Made by Pelle Bruinsma (Stupid++)
- Break room music by Damian Been (Gamian)
- Uses assets made by Kay Lousberg
- Jam by ruby0x1
- Uses the ~1 month old p2p networking solution HiHi
I haven't been able to get the signaling server up and running properly and my body is now extremely weary. All I wanna do is sleep, watch Scott Pilgrim VS The World for the 8th time and eat two family sized bags of doritos.
So... Sorry but ONLINE PLAY WON'T WORK IN-GAME, but LAN play should work just fune.
I should've known that developing a networking solution and then making a game with that solution within a month was gonna be a bit much lmao.
Pelle, 18:51 15-12-2023 <br>
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